![]() ![]() The gameplay itself is your standard fare – you start out on a floating world populated with varying flora and fauna to be discovered and smashed to see what juicy tidbits pop out of them in the hope of crafting something useful. Alongside the combat differences that each class offers, the equipment that they can craft and wield once out and about mining differs too, alongside their base attributes and skills, which is the first of many differences that Portal Knights throws into the crafting-mix. Portal Knights offers three classes to choose from – Ranger, using bows and best at range, Warrior, dealing close up damage with axes and swords, or Mage that specialise in spells fired out from their wand. Starting Portal Knights for the first time you are tasked with creating your character, choosing all the standard fare such as name and hair style and colour, alongside a character class. The main draw Portal Knights has over other games of the same ilk is up front and center from the get go – it wants to be the crafting game’s RPG, albeit a simple one. ![]() Calculating when and where to make your next move is the key to your survival.Portal Knights finally makes its way to console after doing the rounds on Steam for the best part of a year, and at first glance it does look like any other Minecraft clone – mine blocks of resources, use them to build and craft items which then allow you to mine further blocks and build more resources – but it brings enough new features to the table and then bundles them all together with enough charm and style to make it stand out from the crowd. ![]() You’ll learn more as you go, but we leave you with one last kernel of advice: Always be thinking ahead. We hope these tips have provided you with a helpful introduction to First Class Trouble. Oh, and about that whole “getting shoved into a pool thing” mentioned earlier? A good samaritan can throw you a floaty to stop you from drowning.Personoids would be wise to hide it before Residents can use a corpse scanner and learn their true identity. After a player has been eliminated, their body remains as evidence.A Personoid who cooperates could potentially earn the trust of a Resident. During the course of a game, there will be opportunities to work together in order to complete an objective.Each one found reveals more hints about who the Personoids are. Explore and see if you can find pieces of the passenger log. Don’t necessarily be in a rush to complete levels.Players can see who’s carrying a keycard, so hang on to that card too long, and it’s bound to draw suspicion. ![]() To stop Residents from advancing, a dastardly Personoid can collect a keycard and play keep away. Each level requires three keycards to move to the next location.If you see another player grab a syringe, watch out! However, Personoids can also use syringes against Residents for an up close insta-kill. Personoids are tricksters and will always be looking for opportunities to shove an unsuspecting Resident into fire or lock them in a freezer.Personoids don’t need air and can sabotage those same stations, so be on the lookout for anyone suspiciously lingering near one. Residents need oxygen to survive and can replenish the ship’s supply by finding spare canisters and turning them in at designated oxygen stations.Only you can decide, but here’s a few helpful things to keep in mind: Who can you trust? Should you follow the player asking for your help with a co-operative task, or are they leading into a trap? That means lying, tricking, and ultimately ridding the ship of those pesky humans.ĭespite the many potential perils in the game (and there are a lot), deception is arguably the most deadly weapon to wield in First Class Trouble. To reach C.A.I.N., you’ll need to collect three keycards to progress to the next level deeper inside the ship.įor Personoids, your main goal is simple: stop the Residents from succeeding at all costs. Here you’ll have a crucial decision to make: collaborate or deceive?įor Residents, your main goal is to shut down the rogue A.I. Residents are human passengers, and Personoids are mechanically engineered assistants whose programming has been overwritten.Īlthough everyone plays together, you’ll have different objectives to complete depending on your role. The situation may sound dire, and things can get chaotic quickly, but don’t panic yet (even if you catch on fire, or get shoved into a pool)! We’ve put together a few tips and tricks to help you survive the wrath of C.A.I.N.įirst, let’s start with the basics: At the beginning of each game, you’ll be randomly assigned the role of either Resident or Personoid. Unfortunately, it also means you can’t trust anyone. First Class Trouble is a social deception party game, which means communication with the other players is key. ![]()
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